

Something else the tutorial messages say is to collect everything you can, for a simple reason: points. That said, despite being a feature that doesn’t make an appearance in the main JJ2 campaign, somehow they’re one of the few things the tutorial messages won’t actually tell you about, go figure (aside from offhandedly mentioning “the deep chasms” while discussing buttstomps). For credit where credit is due, I thought the pits were marked exceptionally well, with some sort of sign indicating danger almost every time they would show up. An unexpected difficulty spike occurs right in the middle of the pack, in River Ride or River Die, which is the only level that made me river-die, and a couple times at that – it appears that the level designer recognized this too, as it’s the only level that provides you with a free extra life right at the start, as if to say “this is the part where you die a lot.” Most deaths in the pack will probably be delivered to players by instant death pits, which is pretty much par for the course in packs that contain them.

I didn’t struggle with it personally but I can recognize that this is a fairly hard campaign. You should most likely not pick this up if you’re actually new to the game. What’s odd is how much this tutorialization of game basics stands in stark contrast with the actual difficulty of the pack. It also has a side effect of making me cringe whenever attempts at comedy show up in the messages – the sense of humor in the pack is one that used to be really popular in media maybe 20 years ago, exhausted its potential back then, and nowadays sounds dated, unoriginal, and somewhat infantile to me. “Show, don’t tell” became good standard practice in teaching game mechanics over a decade ago JJ2 itself does it, in a sense – it never tells you how a weapon you’ve just collected works, you fire it and find out! I want to give the author the benefit of the doubt and trust that this is just a weird aesthetic choice, but it does have the unfortunate side effect of wasting players’ time. It’s somewhat baffling aside from a snarky remark very early on, it’s played too straight and goes on for too long for me to perceive it as ironic, and this information appears useless not only to anyone familiar enough with JJ2 to venture into user-generated content, but also, honestly, to people who have never played the game before. For one, it starts with a wordy tutorial for basic Jazz Jackrabbit 2 mechanics that speaks to the player like they’re a baby who’s never played not only JJ2, but any video game, providing insight such as, and I quote, “to shoot press SHOOT button.” This approach of placing signs with lengthy messages explaining standard mechanics continues far into the level pack, telling you, among other things, how every new standard weapon you collect works. Thrive Jungle Combat Theme (Video Game Soundtrack) Jjdr.zip (29.23 MB) File contents JJTBR README.txt
